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  • THE HEAD-UP DISPLAY

The HUD or status bar becomes all the information displayed on the screen during the game.
In the HUD's game, I want to display:
For the prototype, I will try to create a progress bar. When this reaches its end, it will indicate that the character has collected enough barley and can take a shot of whiskey. Below I show the progress bar and the BP for it.

  • HUD PROTOTYPE

  • SHOT OF WHISKEY VFX

I have designed a star effect in after effects so that it appears every time the character drinks a shot of whiskey. The effect represents the obtaining of force to continue collecting the barley.

Setting up the Bp for the stars VFX

  • SOUNDS

I consider it very important that there is a connection between music and image to achieve a 100% player experience.
Below I show the music that I have chosen for the game that I think fits well with the idea of the game as it reminds me of an ancient time of chants between villages. It is constantly playing at a low level as background music.
It should have as many sounds as there are animations in the game. To start, I will use three basics, a sound for the barley harvest, a sound for the whisky shot effect and another for each time the player passes the level.

 

SOUNDTRACK_GAME
COLLECTED WHEAT
MAGIC BOTTLE - SFX Producer

Blueprints to set up the sound

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