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Game Design

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Game Design Document Research

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     This guide will establish standard documents that allow me to understand how the design works.
Once I start the game design document, I will modify the information to the desired result. The final objective is to make an accessible document that transmits the game designer's idea to any teamwork.
I am aware that I can find two problems when making an explanatory document of the game design:
First, the risk is that the documentation could be outdated due to a lack of non-follow-up and updating. Second, not read by the teamwork of the design document.
​To avoid that, I will try to make the design document as visual and attractive as possible and use my web to update the information anywhere.

I start developing a structure by modules where I will add all of the context, images, references, or anything interesting for the game.

Structure:

2-Character Design

  • Moodboard

  • Sculpin in Zbrush 

  • Blender Texture painting. (first, try)

  • Exporting to Unreal

  • Character Substance painter (final result)

  • Unreal Textures Update

6-Levels

  • Start levels menu

  • level 1

  • level 2

  • level 3

10-Working in Unreal 

  • Maps

  • Cinematic

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