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Cameras

  • THIRD PERSON CAMERA

It will allow us to see the space and observe the movements that our character is going to make
our character.

  • MOVEMENT

- The camera accompanies the character at all times.
 
​- The speed of movement will be progressive, both acceleration and deceleration.

  • LIMITS

CHARACTER

- It is linked to the camera.
- As long as the character stays within the limits, the camera will not move.
-When the character exceeds these limits, the camera will move horizontally until the character is centered again.

 

STAGE

- It is linked to the camera.
- The limits of scenarios do not allow the camera to continue advancing.

 

  • DEPTH OF FIELD

- The perspective will display a width to height ratio corresponding to 16.9

  • AEREAL CAMERA

I will use the aereal camera in the second level to have an aereal space control so, the player will avoid to Nessy.

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