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Experimental Animation
I wanted to use cylinder and square figures to experiment with the Blender software to create different loop animations.
1. Cylinder loop
The triangle animation was designed using a cylinder and reducing the subdivisions to 3. After that, I used the array and wireframe modifier to give more volume to the triangles and make sure more separate spaces between them to get a loop illusion. I added a camera in and moved through the Y coordinate. I added an emission material to transmit electric and noise effects. I changed the color of the world, background, and create a field superfine using a plane.
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I used a cylinder as a figure to create the triangle loop. We can change the vertex, faces, edges, and subdivision from the beginning, I knew that so that is the easy way to get a triangle. After that, I duplicated the 15 times the triangle giving space between them. I use a plane as a floor and I created high surfaces going up with some vertex. Then it´s just looking for a nice color and give to the color emission effects.

2. The squares loop
The square movement meaning “independence- dependence”. I wanted to convey a weird attraction between the three squares where the medium and small squares want to be free moving in different ways and speed but the big one is still managing both. That is the reason why the animation doesn’t have a specific and right sequence. All of them have a personal path managed by the power of one biggest.
The square is the basic polygonal figure in 3D software. I create the loop from the same main square, duplicating 2 times the first one, changing the scale, position, and transitions as you can see on the bellow screenshot using keyframes around the time line. I added glass effects to then with light emission effects to get a cold atmosphere inside and outside of the figures. I sued the green color to follow the main colors used in the portal in other sections and the whole blog.

3. The blue electric hole loop
The blue electric hole is a cylinder too. I used different electric colors and I played with the stereoscopy tool of the render. The loop represents a space hole and I have got that shape using decimate and wireframe modifiers of Blender. As the polygonal shape was still present I added smooth and displace modifiers too. The color and effects of the material created with an emission color.
The blue cylinder loop was created with a cylinder too. I changed the original subdivisions until to get around 20. I deleted right and left faces and I started to play with a different modifier like noise, blend, or wareframe. After that, I added blue and green colors to follow the colors blog and I added some light at the beginning and the end of the cylinder and I played with the position of the camera to get the loop.

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